// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
// 
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// 
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;

namespace SharpDX.DirectSound
{
    /// <summary>
    /// A Primary DirectSound Buffer.
    /// </summary>
    public partial class PrimarySoundBuffer : SoundBuffer
    {
        /// <summary>
        /// Initializes a new instance of the <see cref="PrimarySoundBuffer"/> class.
        /// </summary>
        /// <param name="basePtr">The base PTR.</param>
        public PrimarySoundBuffer(IntPtr basePtr)
            : base(basePtr)
        {
        }

        /// <summary>
        /// Initializes a new instance of the <see cref="PrimarySoundBuffer"/> class.
        /// </summary>
        /// <param name="dSound">an instance of the <see cref="DirectSound"/></param>
        /// <param name="bufferDescription">The buffer description.</param>
        public PrimarySoundBuffer(DirectSound dSound, SoundBufferDescription bufferDescription)
            : base(IntPtr.Zero)
        {
            IntPtr temp;
            dSound.CreateSoundBuffer(bufferDescription, out temp, null);
            NativePointer = temp;
        }
    }
}